I’m James Martini, a game designer and writer. This website features all of my work.
Check out the links below to see some selected works and learn about me. Below the list are all of the posts on the site. Feel free to use the categories in the top bar to sort by the kind of work you want to see.
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Apricot and Fern
Itch.io link In Apricot and Fern, have a relaxing evening exploring this cute cafe nestled deep in the woods. Talk to the patrons, who love to spend their time lounging, playing games, and chit-chatting the night away. Technology Timeframe 5 months Role Sole developer
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BYTE Devlog #7: Creating some models
The past two weeks were mostly spent creating and animating models for the game. The first model I made was the model for Jonathan. When thinking about creating the model for Jonathan I wanted to make the suit fit like a suit from the ’80s, while also making the fit sort of evocative of what…
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BYTE Devlog #6: Character Art
As the title suggests, this week was all about character art. Specifically, I wanted to get character art for all of the dialogue. The four characters who appear in the first couple of days that I have written right now should be the only speaking characters that appear in the seven-day demo, so I wanted…
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BYTE Devlog #5: Creating the open world
Among the many, many things that have happened on BYTE in the last two weeks, the most prominent and important addition is the open world space. There are now three separate rooms that the player can move around in. These rooms, the bedroom, office, and common area will be the main areas that the player…
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BYTE Devlog #4: Putting things together
This week in BYTE, I focused largely on creating the Ink functionality of the game. I chose Ink because, in my experience, Yarn Spinner’s Unity plugin is…well…not good. Ink, to my delight, worked very seamlessly. After downloading and installing the Unity package from their Git, I just needed to copy my Ink files into the…
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BYTE Devlog #3: Creating Enemies
This week I began by scripting some of the scenes for the game. I scripted the scenes all the up to the first battle, the day after Jonathan arrives at the castle, and while I will still need to revise and cut (Ink currently has my word count for the day and a half at…
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BYTE Devlog #2: Beginning the battle prototype
The three main focuses of my first set of goals for BYTE’s development are making a rough battle prototype, implementing Yarn Spinner/Ink into the Unity project, and creating a narrative breakdown of all story elements that will appear, including the first stages of scripting the initial scenes. NARRATIVE: While I haven’t begun the implementation of…
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BYTE Devlog #1.1: White RenderTexture in RenderFeature when creating Windows build
When creating the Windows build for my BYTE demo, I ran into a very sticky issue where, for some reason, the windows build displayed this pink screen instead of the correctly dithered scene from the Unity Editor. As you can see in the image, the UI does correctly display on top of the pink screen,…
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BYTE Devlog #1: The visual demo
Video Link BYTE is a tactics game based on Bram Stoker’s novel Dracula that re-imagines the story in the 1980s, at the dawn of the digital age. It will adapt the themes of Dracula to a new, modern era, examining what it would mean for Dracula to interface with computers and the internet. This visual…
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Art and Death in W.B. Yeats’ The Tower
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Overcoming the Suburban Nightmare in Donnie Darko