Portfolio

This page features some of my best work as a game designer and writer. In addition to descriptions of the works, this page also includes important details about their development and context. Feel free to click through to the individual posts to see more images, full posts, and links to itch.io pages.

More work can also be found in the Writing and Games categories in the site header.

GAME

BYTE

BYTE is a tactics RPG/visual novel based on the book Dracula, by Bram Stoker. Play as Jonathan as he moves into the Count’s castle to assist in acquiring new plots of land. Very quickly, though, Jonathan begins to suspect something nefarious behind the scenes in the castle.

This is an in-progress game that I have been working on since the start of 2023. It is developed in Unity and I use Blender for all 3D modeling.

GAME

Apricot and Fern

In Apricot and Fern, have a relaxing evening exploring this cute cafe nestled deep in the woods. Talk to the patrons, who love to spend their time lounging, playing games, and chit-chatting the night away.

This was developed in about 5 months in Unity 3D as a birthday present. The assets mostly come from the Unity Asset store and I used Unity settings and post-processing effects to make the textures and models more coherent.

ARTICLE

Capturing Randy

Capturing Randy: Finding American myth by drawing Randy Johnson is an article about hall of fame Mariners and Diamondback pitcher Randy Johnson. In the essay, I attempt to draw three different pictures from his career and examine my experiences doing so.

In this exercise, I wanted to use Johnson’s iconic figure to examine what makes him such a timeless icon in baseball and how his physical play helped to create a mythology around baseball that revealed its inner workings.