BYTE Devlog 4/22/24: Steam page!

Anyway, this week I made a Steam page! You can wishlist BYTE on Steam right now!

Making the Steam page was a pretty simple process, although it did take me pretty much the full week of time I had to work on the project. I got all my tax information in on Monday and by Tuesday morning it had been approved and I was able to start setting up the page.

I was mostly able to just copy text over from my pitch deck for the game description and short copy, which was nice but I must say, Steam’s online page setup tools are not exactly amazing. The tool to set up your game’s tags was buggy and I had to upload the trailer in Chrome because it straight up did not work in Firefox, but I got it all done.

The longest part was just getting all the images that the page required. In total, I had to make ten different images, each with a hyper-specific size that I would not have made before. This does not include my screenshots which were all straightforward but I did need to get them since I only had GIFs of the new rendering.

I really just used my one hero image and cropped it in about a dozen different ways to get it all fit but now it’s set up and it looks great!

For this upcoming week, I have a couple of finals I need to work on but if I have time I think I’m going to try making some TikToks/videos that I can post to social media (oh, there’s also a twitter now, as well).


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