BYTE Devlog 9/18/23: Making it all work again

Admittedly, I’ve had a very busy week so I don’t have a ton to show visually (which is why I’m just reusing images from last week’s preview), but I did manage to get a lot of housekeeping/testing tasks sorted out.

The main focus of this week was getting the game to work with the new rooms and camera system. Even though the cameras and rooms themselves worked well, I hadn’t yet updated all of the code for the visual novel scenes to make sure that cameras correctly aimed where they needed to, that scenes could change properly, and that characters spawned in the correct locations.

Luckily getting this to work wasn’t too complicated, it just took a little while to sift through all the narrative and update all the relevant lines. I did manage to get it all working and the first week of BYTE is now completely playable in the new camera system.

The next order of business was adding in a key system so that I could lock the doors to the solarium and entry hall until about halfway through the second week when Dracula gives Jonathan the key to them. This was also not too difficult and I managed to get it working such that some doors have keys, others don’t, and the doors just check to see if the correct key is in the player’s inventory to see if they’re able to open the door.

The last major thing I began doing was scripting the following days of BYTE. I needed to start this because I needed to get to the point where Jonathan receives the keys to the solarium and the main hall. I added a scene after the vampire bride encounter, a scene between Jonathan and Dracula where they talk about Mina on Monday, and then, on Tuesday, Jonathan gets the key.

These scenes were all pretty straightforward to write, and having the narrative plan on Notion also helped, so I think that the later scenes will require a lot more thought. I hope that I’ll have plenty of time to dedicate to them as well. I also have it set up so that on Sunday and Monday, the player can walk around the main tower even though there’s nothing to do. I’ll likely make these auto-advance days eventually, but I’ll want to create some sort of little cutscene first to indicate the days changing.


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